Spiel jetzt YAHTZEE® With Buddies – den witzigen Brettspielklassiker im neuen Look! In diesem Spiel für zwei würfelst du mit deinen Freunden um Preise. Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem speziellen Spielblock. Das Spiel ist kommerziell erhältlich, wird jedoch. Würfeln Sie, gewinnen Sie, halten Sie den Spielstand fest - das klassische Yahtzee (Kniffel) kommt mit 80 Spielkarten. Ab 8 Jahren. › Weitere Produktdetails.
Yahtzee / Yatzy spielen mit 50PLUSÜbersetzung im Kontext von „Yahtzee“ in Englisch-Deutsch von Reverso Context: A tongue-in-cheek gambling game combining elements from Texas Hold'Em. Yahtzee - Kostenloser Versand ab 29€. Jetzt bei mi-dc.com bestellen! Yatzy oder ähnliche Spiele wie Yatzy sind unter den Namen «Kniffel», «Yahtzee», «Kismet», «Yams» oder «Balut» bekannt. Das Spiel kann ab.
Yatzee Games like Yahtzee VideoSam \u0026 Max Save the World Remastered - Review in 3 Minutes Kleine Strasse: Vier Würfel zeigen die Zahlen von eins bis vier, von zwei bis fünf oder von drei bis sechs. Im besten Fall Andere Spieleladen sich so eine lohnenswerte Kombination, etwa ein Full House oder sogar fünf Gleiche, also ein Yatzy. Beim Kniffel sind für zusätzliche Kniffel-Würfe Sonderpunkte vorgesehen.
Spiele Yatzee VerfГgung. - Varianten von YatzyEinerseits empfiehlt es sich, zuerst den unteren Poker Freeroll Passwords des Blocks zu spielen, um Streichungen zu vermeiden.
Auswahl an den verschiedensten spielen und heiГt sie mit einem Yatzee Bonus willkommen. - Welche Taktiken gibt es bei Yatzy/Yahtzee?The aims is to get the highest Confusion Spiel points by scoring different categories.
The "Optimal" strategy for the first round is described in the next section. After the first round, the number of different games rapidly makes detailed analysis difficult but, in the early rounds, players generally simply adapt the first round strategy based on the boxes used.
For instance if a player throws in the first round they will keep 66 but if the 6s box was used in the first round and they throw in the second round they will naturally keep 55 instead.
The following table shows the average score obtained using the Optimal strategy and the proportion of the time that zero is scored in a particular category: .
It is possible to calculate the maximum average score with different rules. When the rules are changed so that there is no Upper Section bonus the average score drops from This compares with an average bonus score of The average number of Yahtzees thrown in a game is 0.
In about 3. In about a quarter of these cases the Yahtzee box has a score 0 and so there is no Yahtzee bonus.
Although the average score is The 1st Percentile is i. Source:  . The strategy for the first round described here is based on that used by the "Optimal" strategy.
Sometimes there are two possible plays which are almost equally good. In these cases the simplest option is given, i.
Although there are different ways of throwing 5 dice, because the order of the dice is not important there are only different combinations.
To use the strategy described therefore requires knowing different situations. The general principle after the first and second throws is to keep the largest number of similar dice and rethrow the rest.
When a player has a full house, keep the three-of-a-kind. With two pairs, keep the higher pair and rethrow the other three dice. If a large straight is rolled, keep it.
If a small straight is rolled, keep it and re-roll the fifth die. If all the dice are different and there is no straight, keep only the 5.
There are a number of exceptions to these rules. These exceptions are different for the second and third rolls.
So, before the second roll one will never keep two pairs, one will never keep a pair of 1s and one will never throw all the dice again.
So there are specific differences compared to the second roll. Now one will keep the Full House if the three-of-a-kind is 2 or 3 and keep two pairs when they are 1 and 2 or 1 and 3.
Keep all large and small straights. One will normally keep a pair of 1s although is still better and keep rather than 5 when all the dice are different.
If one has any of the following put it in the appropriate Lower Section box: Yahtzee, full house, large straight, small straight.
With a 4-of-a-kind or 3-of-a-kind put it in the appropriate Upper Section box. The only exception is that when one has a 3-of-a-kind where the sum of the dice is 25 or more one should use the 3-of-a-kind box.
The 4-of-a-kind box is never used in the first round. In these situations there is no appealing option, the choice being between using an Upper Section box and using Chance.
With two pairs follow the rule for the lower of the two pairs. The rule depends on whether the pair or smaller pair is low 1, 2 or 3 or high 4, 5 or 6 :.
The best outcome in the first round is to throw a Yahtzee and put it in the Yahtzee box. This increases the final expected score from The second best outcome is to score 24 in the 6s box.
This provides an expected score of The worst first roll is which has an expected score of The worst third roll is which has an expected score of The highest possible score is 1, and involves throwing 13 Yahtzees, scoring 12 Yahtzee bonuses of points each, as well as in the other categories.
The is achieved by scoring five aces 5 , five twos 10 , five threes 15 , five fours 20 , five fives 25 , five sixes 30 , the Upper Section bonus 35 , five sixes scored as Three-of-a-kind 30 , five sixes scored as a four-of-a-kind 30 , a full house 25 , a small straight 30 , a large straight 40 , a Yahtzee 50 , and five sixes scored as chance The score of 1, requires using the "Joker" rules for the full house, small straight, and large straight categories.
In order to score 1, the player must throw 13 successive Yahtzees. The probability of getting a Yahtzee, if that is the sole objective, is 4.
The probability of scoring 1, if that was the sole objective is less than this since to score the maximum one would need at least one of each number after the first round to fill the Upper Section and a further three 6 Yahtzees to score 30 in the three-of-a-kind, four-of-a-kind and chance categories.
This most frequently happens when a player rolls two pairs. This means that a player can slightly increase the chance of getting a 6 Yahtzee without reducing the chance of getting a Yahtzee.
In normal gameplay the probability of scoring 1, is considerably less. Using the strategy that maximizes the average score, the probability of scoring 1, is 1.
The highest possible score without a Yahtzee bonus is , which is achieved with scoring a five-of-a-kind as a Yahtzee, 84 in the Upper Section four-of-a-kind in each category , and 29 in each of 3 of a kind, 4 of a kind, and Chance.
The highest possible score without rolling a five-of-a-kind is For a player following the strategy which maximises the chance of getting a Yahtzee, the probability of scoring a particular number of Yahtzees follows a binomial distribution and is shown in the following table.
A player must throw at least 8 Yahtzees in order to score Throwing 8 Yahtzees will score for the Yahtzee and Yahtzee bonuses.
The 7 Yahtzees after the first throw will generally score highly, including the opportunity of using the Joker rule to score in, for instance, the Large Straight category.
This means that a player throwing 8 Yahtzees will often be able to score 1, In normal gameplay the probability of scoring this number of Yahtzees is considerably less.
The following table shows the probability of getting certain scores using the "Optimal" strategy. The lowest possible score is 5.
The Chance box always scores the sum of the dice, so that a minimum of 5 must be scored in that category.
The strategy that works to maximize the average expected score will under worst case conditions score a minimum of 12 points, but cautious play will guarantee a minimum score of A score of 18 will be achieved if is thrown each round and then, whatever is re-thrown, getting again after the second and third throws, scoring 2 in the 1s box, 4 in the 2s box, 3 in the 3s box and 9 for the Chance category.
Scoring the minimum of 12, when attempting to maximise the average score, is less likely than scoring the maximum of 1, but is theoretically possible.
Suppose that in the first two rounds after each roll. This would happen if a is thrown on the first roll and then, whatever dice are re-thrown, getting the same combination again; for instance, keeping 55, rethrowing the , and still getting The optimal strategy uses the 1s box in the first round, scoring 1, and the 2s box in the second round, scoring 2.
But you can change your name if you want! Enter your name Please enter a name to display to other players Cancel OK. Are you sure you want to concede the game?
Yes No. Disconnected You've been disconnected due to inactivity. You can always reconnect by pressing the "Multiplayer" button Close. Would you like to play another game with the same players?
No Yes OK Cancel. Concede Speak Multiplayer. Congratulations, you won! Suggest rematch Start a new game! We are using cookies! Show me personalized ads.
We have an app now! Yes, get the app! No thanks. Welcome to the Matrix. Do you have any feedback, comments, questions or just want to talk to other players?
Then come on over to our Facebook page or follow us on Twitter. Happy Star Wars Day! May the 4th be with you! Happy Halloween!
Don't like the Halloween theme? Or come on over to our Facebook page and tell us all about it. Happy Thanksgiving! Don't like the Thanksgiving theme?
Don't like the Christmas theme? Gameplay In each turn a player may throw the dice up to three times. Upper section combinations Ones: Get as many ones as possible.
Twos: Get as many twos as possible. Threes: Get as many threes as possible. Fours: Get as many fours as possible. Fives: Get as many fives as possible.
Sixes: Get as many sixes as possible. Lower section combinations Three of a kind: Get three dice with the same number. Points are the sum all dice not just the three of a kind.
Four of a kind: Get four dice with the same number. Any roll can be scored in any category at any time, even if the resulting score is zero. All upper section categories score a sum of the specified die face.
If the total score of all upper section categories is 63 or more, an extra bonus of 35 is added. Scores the sum of all dice. Full House : Get three of a kind and a pair.
Play Fullscreen. Yahtzee is a dice game for up to four players and you can play online and for free on Silvergames. Fill each and every column of your score sheet first to win this board game with as many points as you can.
You can enjoy Yahtzee with buddies or by yourself against the CPU, so get ready for a real challenge. Is there anything more fun than a round of Yahtzee together with your friends or family?
Roll your dice and fill in the columns strategically, so you don't regret your moves later in the game. This game is a real classic and will ensure, that you won't get bored for many hours to come.