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Visibility Others can see my Clipboard. While the game's soundtrack and expansion into a four-player band were well received by reviewers, the game was highly criticized for being a full-cost standalone title instead of being downloadable content for existing games in the series.
Guitar Hero: Smash Hits plays similar to Guitar Hero World Tour , featuring support for a four-instrument band: lead guitar , bass guitar , drums , and vocal.
Smash Hits also includes all the game modes present in World Tour , including single player and band career modes, and the eight-player "Battle of the Band" mode.
The game presents a story sequence that ties in with the Career mode, as has been present in more recent Guitar Hero games. In Smash Hits , the players are challenged by the "God of Rock" to play at venues at various Wonders of the World in order to charge a power artifact; it is revealed later that the God of Rock is actually Lou the Devil in disguise seeking the power of the artifact, the real God trapped by Lou.
The player's band is able to discover Lou's deception and free the God of Rock; the band then rejects the God of Rock's offer of ascension to immortality, instead wanting to return to Earth to continue to rock.
After completing each venue, the players earn venue-specific clothing to customize their avatars. Guitar Hero: Smash Hits was one of three new titles for the Guitar Hero series announced in early Paul Gadbois, developer at Beenox Studios, identified that their goal for the game was to focus on the music from the past games in the Guitar Hero series, and that the selection of the soundtrack was one of the core features they focused on first.
In North America, various retailers provided pre-order incentives for those who reserved Smash Hits. GameStop and EB Games gave away a pair of branded drumsticks with the game.
However, all songs are playable from the game's "Quickplay" mode without completing any Career goals. Guitar Hero: Smash Hits received moderate praise from reviews, many of which cited that the game itself demonstrates the over-saturation of the music game market and the sheer number of titles with the Guitar Hero series that Activision has marketed.
Chris Roper of IGN summarized that the game "is the definition of 'milking'", noting that, save for the PlayStation 2 version, all of the songs in the game could have been distributed as downloadable content or reused within other compatible titles.
The song selection, use of master recordings, and expansion to the full-band experience were praised.
The game's note tracks were particularly analyzed and compared with the songs' previous versions in the older games.
While the note-tracking has generally been improved to avoid "walls of notes"—long sections of fast-moving notes requiring significant skill to surpass  —these patterns are significantly different from their previous incarnation and may take some getting used to.
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